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Research area(s)

Damon's main research activities are within the Creative Computing, Games and Digital Media domain, and are specifically focused on Applications of Artificial Intelligence in Games and Digital Media including Collaborative Content Modelling, Serious Gaming, Gamification for accessibility design and User Modelling and Personalisation. He has worked on using Machine Learning for automated music generation, strategy planning, user modelling and game personalisation, use of Artificial Intelligence (swarm intelligence) in strategic and serious games, use of gamification for accessibility design and serious games for reading interventions in Dyslexia. He has been an EPSRC Research Fellow at Brunel University London on the MC2 project (grant no. EP/E034578/1). The results of this project have been adapted for personalisation in MMOGs (Artemis) and in developing frameworks for collaborative decision-making games (Lu-Lu and responsive Lu-Lu).

Research Interests

  • Applications of AI in Games and Digital Media
  •  Machine Learning & Evolutionary Algorithms (Neural Networks, Genetic Algorithm, Swarm Intelligence)
  •  Games, Serious Games and Gamification
  •  Accessibility Design in Games and Digital Media
  •  Extended Reality (xR): AR, VR and MR
  • Computer Generated Music